Saturday, December 22, 2007
No News...
Still really no news... But just a quick update on the game. I'm currently implementing the terrain system and It's coming along quite nicely! Anyways I'm still planning on having the first update avaible on Monday.
Tuesday, December 18, 2007
Well Today...
As I said before today was mainly finals and studying for tomorrows finals. But there is some good news, I got to work on the game for at least a little bit... Still hoping for a sample release on Monday, But we will have to see. I've also decided that once it is over I will be giving some quick ideas on how to implement flight in XNA. Then I also remembered I will absolutely need Joystick support.
Monday, December 17, 2007
Finals... Ughhh
Well this week is finals week at school so it will be very slow here. But after that my mind will be free to wander through my game... (It's a joke OK? I'm not that obsessed) Anyways As of right now you can just fly the plane around a blank 3d world with no terrain or anything. So before I have a sample uploaded I want the following.
Well I think that will be about it for version 0.1 In future releases I want the whole thing. Exploding planes, motion, decent graphics. How long that will be I have no idea. version 0.1 though I'd say 3-4 days past finals. (So about a week or a little bit more.) And as always happy coding!
- A terrain (Just a Basic one)
- A propeller (Spinning, maybe not motion blur in the 1st release though)
- Physics (I've already read about 20 pages on aircraft physics and how to put them in games so I'm feeling confident here)
- Simple AI (At least one that follows you and shoots. Even though the final one will be much better.)
- Basic Bullets (Ones that hit the plane and then it and the enemy plane disappear.)
Well I think that will be about it for version 0.1 In future releases I want the whole thing. Exploding planes, motion, decent graphics. How long that will be I have no idea. version 0.1 though I'd say 3-4 days past finals. (So about a week or a little bit more.) And as always happy coding!
Saturday, December 15, 2007
Plane Game

Okay, I'm definitly going to work on some sort of dogfight plane game. The image on the left is my first render. There is no propeller yet and the plane can't even fly. But this is still what I will be working on. In the end I'm hoping for some sort of absolutely chaos 100 planes on the screen at once.. etc. Graphics are meant to be fairly good, yet not mind blowing. This game will be windows only as of I don't own an Xbox 360! This week is finals so I went get much done. But over the winter holiday a lot should happen. cheers! Happy Coding!
Note: This game is not meant to be compared to sharky's air legends. The 2 aren't even comparable. I'm going at a totally different style of gameplay.
Wednesday, December 12, 2007
Writing Tutorial
I think I am going to write a full fledged tutorial on making a game. It will cover sound, AI, graphics, game state etc. What I'm thinking right now is a shooter with hover crafts. Not sure if the view will be 1st or 3rd person but I will see soon. I probably will not be writing it until Winter Break though because of school. Oh well happy Coding!
Tuesday, December 11, 2007
Tutorials
No one forget the many tutorials out there for xna. like riemers and blue rose games can be found by googling. Then the doc's that come with xan gse are absolutely amazing. These cover topics like networking, sound, shadows, 3d programming and much more. Then take a look at the tutorials online. Another great resource for finding out how to do things is by looking at samples, starter kits, and even other games. Game Dev .net also can provide a good insight on many generally game programming things.
Monday, December 10, 2007
First Post!
This will be my first post here on my blog! I will try to keep it conformed to xna, c# etc. But I may also wander. LOL. Anyways I hope you all will be hearing from me soon!
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